d20:
http://www.rpg.net/reviews/archive/9/9706.phtmlVéanse ejemplos de PNjs famosos

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CAINHuman male Ftr10/Sor10: CR 20; Medium-size humanoid; HD 10d10+10d4+100; hp 185; Init +7; Speed 30 ft.; AC 16 (touch 14, flatfooted
12); Atk +20/+15/+10 melee (1d6+4, khopesh) or +19/+13/9 melee (1d4+4, dagger) or +20/+15/+10 ranged (within 30 ft) (1d4+5,
throwing axe) or +19/+14/+10 ranged (1d4+4, throwing axe); SA spells; AL LE; SV Fort +15, Ref +10, Will +16; Str 19, Dex 18, Con 20,
Int 19, Wis 18, Cha 19
Skills and Feats: Alchemy +13, Balance +8, Climb +17, Concentration +18, Craft (stonemasonry) +15, Handle Animal +17*, Hide
+10, Jump +17, Knowledge (arcana) +12, Knowledge (history) +7, Knowledge (religion) +7, Listen +7, Move Silently +5, Profession
(herdsman) +9*, Scry +17, Spellcraft +10, Swim +15, Wilderness Lore +8; Enlarge Spell, Herdsman, Improved Critical (khopesh),
Improved Initiative, Iron Will, Maximize Spell, Point Blank Shot, Power Attack, Quick Draw, Rapid Shot, Run, Sacrosanct, Skill Focus
(Handle Animal), Weapon Focus (khopesh)
*includes feat bonuses
Flaw: Proud, Wrathful
Languages: Celestial, Egyptian, Hebrew, Infernal, Sumerian
Sorcerer Spells: (6/7/7/7/6/3; saves are DC 14 + spell level); 0—detect magic, ghost sound, light, mage hand, ray of frost, read magic;
1—burning hands (x2), identify, shield, shocking grasp (x2), summon monster I; 2—blur, invisibility (x3), mirror image, resist elements (x2);
3—dispel magic (x2), fly (x2), slow (x3); 4—dimension door (x3), polymorph self (x3); 5—animate dead (x3)
Known Sorcerer Spells: 0—dancing lights, detect magic, ghost sound, light, mage hand, mending, prestidigitation, ray of frost, read magic; 1—
burning hands, identify, shield, shocking grasp, summon monster I; 2—blur, invisibility, mirror image, resist elements; 3—dispel magic, fly, slow;
4—dimension door, polymorph self; 5—animate dead.
Possessions: Dagger, longsword, throwing axe, studded leather cloak, teraphim of Anu and Ellil
MOISES: Human male Levitic priest7/Prophet10/Psalmist3: CR 20; Medium-size
humanoid; HD 7d6+10d8+3d10+60; hp 158; Init +1; Speed
30 ft.; AC 17 (+19 vs. demon-possessed, exiles from Israel, and
Philistine giants) (touch 17, fl at-footed 16); Atk +17/+12/+7
melee (1d6+2, quarterstaff ); SA Smite evil (+4 attack, +3
damage) 1/day, spells; SQ Arcane spell resistance (SR 22—10
from prophet levels), consecrate ground, craft phylacteries of
power, aura of courage, damage reduction 5/+1, defensive vision
(+ 6 AC), detect evil, dispel possession, divine grace, divine health,
improved divination, improved dream, improved sanctuary, know
sin level, lay on hands (12 hp), permissible resurrection, remove
disease 1/week, spell resistance (20 vs. divination spells), turn
demon-possessed 7/day, turn undead 7/day as 1st-level cleric; SV
Fort + 17, Ref +7, Will +20; AL LG; Str 14, Dex 13, Con 16, Int
15, Wis 22, Cha 18
Flaw: Wrathful
Languages: Egyptian, Hebrew, Ugaritic
Skills and Feats: Concentrate +19*, Craft (leatherworking) +24,
Craft (carpentry) +9, Diplomacy +24, Handle Animal +10, Heal
+29, Hide +6, Intimidate +21*, Knowledge (dreams) +17 (+19
portents), Knowledge (religion) +18*, Knowledge (royalty) +8,
Listen +11, Move Silently +6, Profession (herdsman) +15, Sense
Motive +11, Spellcraft +10, Spot +7; Consecrated Spell, Divine
Armor, Divine Grace, Dreamer, Iron Will, Leadership, Receive
Blessings, Staff Spell, Tongue of Curses
*Includes bonuses from phylactery of power
Levite Spells: (9/7+1/6+1/5+1/4+1/4+1/3+1; saves are DC 17 +
SANSON:Human male Ftr9/Cmp8/Jdg1: CR 18; Medium-size
humanoid; HD 17d10+1d8+72; hp 191; Init +6; Speed 30 ft.;
AC 12 (touch 12, flat-footed 10); Atk +23/+18/+13/+8 melee
(1d10+7, greatclub); SA Mighty cleave, SQ Appraise person,
band of brothers, certain blow, lion’s strength (+4 Str) 1/day,
mighty is the Lord (reroll damage) 2/day; AL NG; SV Fort +17,
Ref +9, Will +7; Str 20*, Dex 15, Con 18, Int 14, Wis 13, Cha 16
*Includes feat bonus
Flaw: Weak of Will
Languages: Egyptian, Israelite, Phoenician
Skills and Feats: Climb +10, Concentration +7, Craft
(weaponsmith) +10, Diplomacy +17*, Escape Artist +6,
Handle Animal +8, Hide +6, Jump +16, Knowledge (military
tactics) +13, Knowledge (religion) +16, Listen +2, Profession
(herdsman) +9, Perform (chant, drama, flute) +9, Spot +5,
Swim +10, Use Rope +10; Divine Grace, Cleave, Dodge,
Endurance, Improved Critical (greatclub), Improved Initiative,
Improved Unarmed, Leadership, Lightning Reflexes, Mobility,
Nazirite (+8 Str), Power Attack, Skill Focus (Diplomacy)
*Includes feat bonus
Possessions: greatclub
Nazirite feat: +8 to an attribute of your choice, as long as you don’t drink alcohol, drink wine, cut your hair, or let your Piety drop below 10 (by, for example, dallying with a Qedeshot dancer named Dalila and letting her cut your hair

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